Random Location Generator
Generate a random place on Earth — anywhere on the sphere, on land only, or inside a specific country. Free tool. Mathematically honest equal-area uniform distribution, batches up to 100 points, optional seed for reproducibility, CSV and GeoJSON export.
Random points done correctly — equal-area on the sphere
Most "random location generator" sites use the simplest possible math: pick a random latitude between -90° and +90°, pick a random longitude between -180° and +180°. Done. This is wrong.
Earth is a sphere, not a flat rectangle. The area of a 1° latitude × 1° longitude cell shrinks as you approach the poles, by a factor of cos(latitude). If you sample latitude uniformly, you generate points proportionally to lines of latitude — but each line at high latitude wraps a much smaller circumference than the equator. Result: random points pile up near the North and South Poles, with proportionally too few near the equator. Common online tools have this exact bug; a "random place on Earth" produced by a naive generator is roughly 4× more likely to land at 70°N latitude than at the equator.
The fix is to sample sin(latitude) uniformly, not latitude itself. The formula: lat = asin(2u − 1) × 180/π where uis uniform in [0, 1]. The asin compensates for the cos(lat) area element. The result is genuinely uniform by surface area on the sphere — and it is the math we use.
How to use the random location generator
Five steps. Defaults are sensible — most users only set the mode and tap Generate.
- Pick a mode. Anywhere on the sphere returns a uniformly distributed random point on Earth — about 71% of which will land in the ocean. Land only re-rolls until the point falls inside a country boundary. In a country lets you pick any of 195 countries and generates a point inside its polygon.
- Set how many points. The default is 1; the maximum is 100 per batch. For travel-planning style use cases (one random destination), 1 is right; for dataset seeding or geocaching challenges, 5–25 is typical; for stress-testing and analysis, go up to 100.
- Optionally set a seed. A seed makes the result reproducible: the same seed + same settings always produce the same points. Useful for sharing ("here are the 5 random spots, seed = trip-2026"), for testing, or for repeatable runs in research and education. Leave the seed empty for true Math.random output.
- Generate. Tap the green Generate button. Pins drop on the map; the result list shows each location with country flag, country name, and lat/lng. The map auto-frames all pins.
- Re-roll, copy, or export. Tap "Re-roll" to generate another batch with the same settings (uses a fresh internal seed). Tap "Reveal place" on any card to fetch the human-readable place name from OpenStreetMap. Click any pin on the map to see its details. Export the whole batch as CSV or GeoJSON.
The three modes — and when to use each
| Mode | What it does | Land vs ocean | Best for |
|---|---|---|---|
| Anywhere on the sphere | Uniformly distributed point anywhere on Earth — ocean, ice cap, populated land, all weighted by surface area. | ~71% in ocean, ~29% on land | Pure mathematical curiosity, math-class demos, surface-distribution visualisation. |
| Land only | Re-rolls until the point falls inside a country polygon (Natural Earth 50 m). Ocean, sea, and small unmapped islands are skipped. | 0% (ocean rejected) | Travel inspiration, geography quizzes, picking a random place on terra firma. |
| In a country | Generates points only inside a chosen country’s polygon. Use the 🎲 button for a random country pick. | 0% (country interior only) | Marketing geofences, geocaching within a region, education focused on one country. |
What people use this tool for
Seven recurring patterns we see in the analytics.
Travel inspiration and "where should I go next?"
Pick "Land only" with count = 1, generate, and let the universe choose. The tool surfaces a single random country + lat/lng — Tap "Reveal place" to see the nearest city or town. People use this for weekend-trip ideas, bucket-list inspiration, "throw a dart at the world" challenges, and anti-FOMO travel planning. The randomness is more honest than a curated "best of" list.
Geocaching, orienteering, and outdoor challenges
Generate 10 random points on land within your country, get coordinates, and use them as challenge waypoints. Or do "rolling geocaching" — generate one random point at a time, attempt to reach it, then re-roll. The tool exports clean CSV/GeoJSON that loads into Garmin, Gaia GPS, AllTrails, and most outdoor-mapping apps.
Geography quiz and education
Generate 5 random countries (use the 🎲 next to the country dropdown), or generate 20 random points on land and ask students to identify each country. Equal-area uniformity means the activity surfaces less-famous countries in proportion to their land area — Russia, Canada, China, USA, Brazil, Australia, India, Argentina come up most; Vatican City, Monaco, Tuvalu rarely. Honest geographic exposure.
Marketing geofencing and spatial AB testing
Need to test a marketing email by geographic randomization? Generate 50 random points within the United States, use them as geofence centres, and split your audience by proximity. Reproducible via seed so you can re-run the experiment with the same set. Export as GeoJSON for ingestion into your geo-targeting platform.
Software development — generating test data
Building an app that handles GPS coordinates? Seed test data with a few hundred random points (split CSV exports across batches of 100). The points are equal-area uniform, antimeridian-safe, and validated against country polygons — much higher quality than just rolling lat/lng grids by hand. Reproducibility via seed means your CI tests do not flake.
Art, conceptual projects, and creative prompts
Photographer projects ("photograph one random place on Earth every week for a year"). Writing prompts ("describe a day in this random country"). Public-art interventions ("plant a tree at this random coordinate"). The tool surfaces both the coordinate and the country with flag, which makes the creative output instantly contextual.
D&D / TTRPG world-building and procedural generation
Worldbuilders and DMs use random-location tools for procedural maps, hex-crawl design, and "where does the next adventure happen?" prompts. The seed input means a campaign can have a stable randomness — re-using the same seed re-creates the same world point list. Pair with the bearing tool and the antipode finder for a full spherical geometry kit.
How the tool actually works
1. Sphere sampling
Two uniform random numbers u, v ∈ [0, 1]. Latitude: lat = asin(2u − 1) × 180/π (range -90° to +90°, weighted equal-area). Longitude: lng = -180 + v × 360 (uniform). The math is one of the standard Marsaglia methods for sphere-uniform sampling.
2. Land-only filter (rejection sampling)
Generate a sphere-uniform point. Run a point-in-polygon test against all 241 country features in Natural Earth’s 1:50,000,000 cultural-vectors set. If the point falls inside a country polygon, accept it. If not (ocean / unmapped), retry up to 250 times. Empirically the first attempt succeeds ~29% of the time, so the average count of attempts for a single accepted point is about 3.4. Even at 100 batch size, total runtime is well under a second.
3. In-a-country sampling
Compute the bounding box of the country polygon (minimum and maximum lat/lng). Sample a point inside the bounding box using the same equal-area latitude transform within the latitude band. If the point falls inside the country polygon, accept; otherwise reject and retry up to 600 times. For most countries, 1–3 attempts succeed; for awkwardly shaped countries (Chile, Norway, Indonesia), 5–15 is typical.
4. Pseudorandom number generation
With no seed: native Math.random() (different on every page-load). With a seed: we hash the seed string with the 53-bit cyrb53 hash, then feed the result into mulberry32 — a small, statistically robust 32-bit PRNG. Same seed + same settings = same points, every time. Different seeds produce statistically independent point sets.
5. Reverse geocoding (on demand)
We do not auto-call OpenStreetMap Nominatim for every result — that would burn the public rate limit on batch generations. Instead, you can tap "Reveal place" on any single card to enrich that one point with a human-readable name (city, region, nearest feature). The country flag and country name are always shown, since those come from the polygon test and are free.
SimpleMapLab vs other random location generators
Honest comparison with the major free random location tools online. Each tool wins different scenarios — the table is a feature checklist, not a value judgement.
| Feature | SimpleMapLab | random-place.com | geomidpoint.com | Wolfram Alpha | Random APIs |
|---|---|---|---|---|---|
| Free, no sign-up | ✓ | ✓ | ✓ | ✓ | Limited / paid |
| Equal-area uniform sphere distribution | ✓ | ✗ | ✗ | ✓ | ✓ |
| Land-only filter (point-in-polygon) | ✓ | Limited | ✗ | ✗ | ✓ (paid) |
| "In a country" mode (195 countries) | ✓ | ✗ | ✗ | ✗ | ✓ (paid) |
| Seed-based reproducibility | ✓ | ✗ | ✗ | ✗ | ✗ |
| Batch up to 100 points | ✓ | Up to 10 | Up to 5 | 1 only | ✓ (paid) |
| CSV + GeoJSON export | ✓ | ✗ | Limited | ✗ | API only |
| Country flag + country name on each result | ✓ | ✗ | ✗ | ✗ | ✗ |
| Reverse geocoded place name (on demand) | ✓ | ✗ | ✗ | ✗ | ✓ (paid) |
| No watermark, no rate limit | ✓ | Heavy ads | Heavy ads | Math output only | API key required |
The pole bias bug — why most random location tools are wrong
A test we ran on three popular "random GPS coordinates" sites: generated 10,000 points each, plotted them on a globe. The naive sites all show the same pattern — points pile up in two visible blobs at the North and South Poles, with the equatorial belt looking suspiciously empty.
The math reason: if you pick latitude uniformly, the probability of being in the latitude band [70°, 80°] is the same as [0°, 10°] — namely 1/18. But the surface area of [70°, 80°] is dramatically smaller than [0°, 10°] (by a factor of 1/cos(70°) − 1/cos(80°) ≈ 5.7×). So the same number of points are squeezed into 5.7× less area near the pole — much higher density.
Visually: a "random place on Earth" produced by a naive generator overrepresents Russia (the country closest to the pole) by a factor of ~3 vs its actual surface area share. Antarctica is wildly overrepresented. The Pacific Ocean is underrepresented because most of it is near the equator.
Our fix is the asin(2u − 1)transformation. After this transformation, a random point is genuinely uniform over the sphere’s surface area — Russia comes up in proportion to its actual share, the equator gets its fair turn, and the South Pacific is honestly represented.
Which country comes up most often in "Land only" mode?
For a uniformly distributed point on land, the probability of any country is its share of the total land area. The biggest land areas (and their approximate land-area share):
- Russia — 17.1 million km² (≈11.4% of all land)
- Antarctica — 14.0 million km² (≈9.4%, but excluded from most "country" lookups since it is governed by treaty, not as a country)
- Canada — 9.98 million km² (≈6.7%)
- USA — 9.83 million km² (≈6.6%)
- China — 9.60 million km² (≈6.4%)
- Brazil — 8.51 million km² (≈5.7%)
- Australia — 7.69 million km² (≈5.1%)
- India — 3.29 million km² (≈2.2%)
- Argentina — 2.78 million km² (≈1.9%)
- Kazakhstan — 2.72 million km² (≈1.8%)
Generate 100 land-only points, and on average ~50 will fall in those top ten countries. The remaining ~50 are spread across the other 185 countries. Vatican City (0.49 km²) has a 0.0000003% chance per random pick — you would need to generate ~300 million points before one lands inside it.
Related tools and resources
For a single point picked by area or population: Find Cities in Radius and Find ZIP Codes in Radius. For the country at any GPS point: What Country Am I In?. For elevation at a random point: Elevation Finder. For time zone at a random point: Time Zone Finder. For drawing distance circles around a random pick: Map Radius Tool. For the antipode of a random point: Antipode Finder. For coloring a map with a random country pick: Color a Map.
Frequently asked questions
Sphere sampling: equal-area transform lat = asin(2u − 1), lng = -180 + v × 360. Country boundary check: standard ray-casting point-in-polygon against Natural Earth Cultural Vectors at 1:50,000,000 (CC0 public domain, 241 country features). Pseudorandom number generation: cyrb53 hash + mulberry32 PRNG (suitable for non-cryptographic use). Country metadata (name, ISO 2 code, flag): ISO 3166-1. Place name reveal: OpenStreetMap Nominatim reverse-geocoder (called only on user demand, one point at a time). Map basemap: OpenFreeMap Liberty vector tiles. All math runs entirely in your browser; no coordinates leave the page until you click "Reveal place" on a specific result. Exports run client-side as Blob downloads.
More SimpleMapLab tools
Identify the country at any GPS, address, or map click.
Find the exact opposite side of the Earth from any location.
Compass bearing between two points — true and magnetic.
Find altitude of any point on Earth from a random GPS pick.