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What is a Map Projection? A complete visual guide

By Marko Visic · Published May 21, 2026 · Updated Sep 26, 2026

A map projection is the math that turns the round Earth into a flat picture. Every projection lies about something — area, angle, distance, or direction. This is the complete visual guide to what each one preserves, what it distorts, and which to use when.

The short version. You cannot flatten a sphere without stretching, compressing, or tearing it (Gauss's Theorema Egregium, 1827). Every projection chooses what to preserve and what to give up. The four properties: area, angle (shape), distance, and direction. No projection preserves all four. Picking the right projection means knowing what your map is trying to communicate.

What a projection actually is

Take a tomato. Cut it in half. Press one half flat against a cutting board. Notice what happens: the edges curl, the skin tears, the centre flattens out. You cannot get a flat tomato-half without changing something about it.

The Earth is a tomato. A flat map is the cutting board. A projection is the choice of how to deal with the tearing.

Mathematically: a map projection is a function that maps points on the surface of a sphere (specified by latitude φ and longitude λ) to points on a flat plane (specified by x and y). There are an infinite number of such functions. The interesting ones — the ones used in real maps — have nice mathematical properties.

The four things a projection can preserve

Cartographers think about projections in terms of four properties. Some projections preserve one or two; none preserve all four.

Area (equivalence). A country that's 5× larger than another country looks 5× larger on the map. Equal-Earth, Albers Conic Equal-Area, and Mollweide are equal-area projections.

Angle (conformality). The angle between two intersecting lines on the map equals the actual angle on the sphere. Locally, shapes are preserved — a small region looks the right shape. Mercator and Lambert Conformal Conic are conformal projections.

Distance (equidistance). Distances from a chosen central point (or along a chosen line) are correct. Azimuthal Equidistant preserves distance from the centre point; equirectangular preserves distance along meridians.

Direction (azimuth). The compass bearing from a chosen central point to any other point is correct. Azimuthal projections preserve direction from the centre.

The fundamental theorem. Carl Friedrich Gauss's 1827 Theorema Egregium proves that no projection can preserve both area and angle. A sphere has positive Gaussian curvature; a plane has zero. The two can't be reconciled without distortion. Every projection is a choice about which distortion to accept.

The projection tour — six views of the same world

Every map below is rendered from the same source data — the Natural Earth 1:50m countries dataset — through SimpleMapLab's shared d3-geo renderer. Each highlights the same four regions (Africa, Greenland, USA, Australia) and includes Tissot's indicatrix: a 6×6 grid of circles that are all the same area on the sphere. The way each circle distorts reveals what the projection is doing to area.

1. Mercator — the famous conformal cylindrical

Designed by Gerardus Mercator in 1569 for marine navigation. Preserves angles perfectly — a straight line on a Mercator chart is a constant compass bearing. The trade-off is severe area distortion at high latitudes (Greenland appears ~14× larger than reality).

Mercator projection world map with Tissot's indicatrixMercator projection. Preserves angles, distorts area badly at high latitudes.

Mercator with Tissot indicatrix. Polar circles balloon. Preserved: angle. Distorted: area (badly), distance. Used for: marine navigation, web maps zoomed in.

2. Equirectangular (Plate Carrée) — the simplest projection

Attributed to Marinus of Tyre around 100 AD. The simplest possible projection: latitude becomes y, longitude becomes x, both with constant scaling. The world becomes a perfect 2:1 rectangle. Used in video games, raster data, and any context where the underlying lat/lng grid is more important than visual accuracy.

Equirectangular (plate carrée) world map with Tissot indicatrixEquirectangular projection. Latitude lines and longitude lines form a uniform grid. Used in video games and raster data. Preserves neither area nor angle precisely.

Equirectangular projection. The graticule is a uniform grid. Preserved: distance along meridians. Distorted: area, angle near poles. Used for: video games, raster data, climate databases.

3. Equal-Earth — modern equal-area

Designed in 2018 by Bojan Šavrič, Tom Patterson, and Bernhard Jenny as a modern replacement for Mercator on data-driven world maps. Preserves area perfectly; continent shapes remain recognisable. The Tissot circles below are all the same visible size — area is being faithful — but they stretch ellipse-shape near the poles because Equal-Earth gives up angle to keep area.

Equal-Earth projection world map with Tissot indicatrixEqual-Earth projection (Šavrič, Patterson, Jenny 2018). Preserves area; shapes only mildly distorted.

Equal-Earth projection. Tissot circles are visibly equal area; they elongate near the poles because shape is sacrificed. Preserved: area. Distorted: shape (mildly). Used for: data maps, statistical visualisations, modern atlases.

4. Orthographic — the world as a globe

The world seen from infinite distance — like looking at a billiard ball. Used for space-imagery contexts, NASA-style visualisations, and any time you want the planet to feel like a planet. Only half the sphere is visible at once; the back half is invisible. Centered here on Africa/Europe.

Orthographic globe projection centered on AfricaOrthographic projection. Looks like a 3D globe seen from infinite distance. Centered here on Africa/Europe; the back half of the planet is invisible.