What is a Map Projection? A complete visual guide
By Marko Visic · Published May 21, 2026 · Updated Sep 26, 2026
A map projection is the math that turns the round Earth into a flat picture. Every projection lies about something — area, angle, distance, or direction. This is the complete visual guide to what each one preserves, what it distorts, and which to use when.
What a projection actually is
Take a tomato. Cut it in half. Press one half flat against a cutting board. Notice what happens: the edges curl, the skin tears, the centre flattens out. You cannot get a flat tomato-half without changing something about it.
The Earth is a tomato. A flat map is the cutting board. A projection is the choice of how to deal with the tearing.
Mathematically: a map projection is a function that maps points on the surface of a sphere (specified by latitude φ and longitude λ) to points on a flat plane (specified by x and y). There are an infinite number of such functions. The interesting ones — the ones used in real maps — have nice mathematical properties.
The four things a projection can preserve
Cartographers think about projections in terms of four properties. Some projections preserve one or two; none preserve all four.
Area (equivalence). A country that's 5× larger than another country looks 5× larger on the map. Equal-Earth, Albers Conic Equal-Area, and Mollweide are equal-area projections.
Angle (conformality). The angle between two intersecting lines on the map equals the actual angle on the sphere. Locally, shapes are preserved — a small region looks the right shape. Mercator and Lambert Conformal Conic are conformal projections.
Distance (equidistance). Distances from a chosen central point (or along a chosen line) are correct. Azimuthal Equidistant preserves distance from the centre point; equirectangular preserves distance along meridians.
Direction (azimuth). The compass bearing from a chosen central point to any other point is correct. Azimuthal projections preserve direction from the centre.
The projection tour — six views of the same world
Every map below is rendered from the same source data — the Natural Earth 1:50m countries dataset — through SimpleMapLab's shared d3-geo renderer. Each highlights the same four regions (Africa, Greenland, USA, Australia) and includes Tissot's indicatrix: a 6×6 grid of circles that are all the same area on the sphere. The way each circle distorts reveals what the projection is doing to area.
1. Mercator — the famous conformal cylindrical
Designed by Gerardus Mercator in 1569 for marine navigation. Preserves angles perfectly — a straight line on a Mercator chart is a constant compass bearing. The trade-off is severe area distortion at high latitudes (Greenland appears ~14× larger than reality).
Mercator with Tissot indicatrix. Polar circles balloon. Preserved: angle. Distorted: area (badly), distance. Used for: marine navigation, web maps zoomed in.
2. Equirectangular (Plate Carrée) — the simplest projection
Attributed to Marinus of Tyre around 100 AD. The simplest possible projection: latitude becomes y, longitude becomes x, both with constant scaling. The world becomes a perfect 2:1 rectangle. Used in video games, raster data, and any context where the underlying lat/lng grid is more important than visual accuracy.
Equirectangular projection. The graticule is a uniform grid. Preserved: distance along meridians. Distorted: area, angle near poles. Used for: video games, raster data, climate databases.
3. Equal-Earth — modern equal-area
Designed in 2018 by Bojan Šavrič, Tom Patterson, and Bernhard Jenny as a modern replacement for Mercator on data-driven world maps. Preserves area perfectly; continent shapes remain recognisable. The Tissot circles below are all the same visible size — area is being faithful — but they stretch ellipse-shape near the poles because Equal-Earth gives up angle to keep area.
Equal-Earth projection. Tissot circles are visibly equal area; they elongate near the poles because shape is sacrificed. Preserved: area. Distorted: shape (mildly). Used for: data maps, statistical visualisations, modern atlases.
4. Orthographic — the world as a globe
The world seen from infinite distance — like looking at a billiard ball. Used for space-imagery contexts, NASA-style visualisations, and any time you want the planet to feel like a planet. Only half the sphere is visible at once; the back half is invisible. Centered here on Africa/Europe.